3D Models

Plague Knight

Plague Knight was a game I worked on as Lead Artist, and ended up with the task of creating, rigging and animating all the enemy models for the game.

I also ended up modeling most of the props for the secret rooms placed in each level, hiding audio-recordings from the mad scientist behind the titular "Plauge".

This was in addition to my other tasks as Lead Artist.









Replaceable NPC actors

For my bachelor's final 3D assignment, I decided to try and make multiple low poly characters that all reuse the same rig.

After putting my plan together, in addition to getting used to Blender after creating the first two characters, I could go from nothing to a new finished character in just two days.

And that process included: character design, concept art, modeling, skinning, texturing, and rigging.

Animation on the other hand, took a while longer, but considering the same animation could be, and was used, between all characters, I think it was worth it.